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Nvidia announces native GPU programming in Rust (developer.nvidia.com)

970 points by nonmaskable · 25 days ago · 404 comments on HN

Article summary

Nvidia has announced native GPU programming in Rust, with two tracks: SIMT and Tile. The SIMT track uses a custom rustc codegen backend, while the Tile track uses a JIT compiler. Both tracks enforce memory safety at compile time. The projects are early-stage and not yet production-ready.

Main themes

  • Rust GPU programming
  • SIMT and Tile tracks
  • AI-generated text
  • Kernel programming
  • Language choice
  • Content generation
  • AI detection

What commenters say

  • Some commenters are looking forward to trying the new Rust GPU programming tracks, citing advantages such as sharing structs between host and device.
  • Others are hesitant to adopt a new dialect, preferring to stick with existing examples and references.
  • There is debate about the use of AI-generated text, with some arguing that it is detectable and others claiming that it is not.
  • The discussion also touches on the topic of companies using AI to generate content, with some seeing it as a cost-effective solution and others as a sign of laziness.
  • Some argue that Rust is a good candidate for kernel programming due to its safety features, while others think that C is still the best choice.
  • The use of AI-generated text is seen as a potential problem, with some arguing that it can be used to bypass refusal or generate low-quality content.