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Clojure FFI layer for libgdx-core (github.com)

63 points by resatori · 1 day ago · 0 comments on HN

Article summary

A Clojure FFI layer for libgdx-core has been created, providing a thin facade over the libGDX Java classes. The library allows for incremental growth, with currently around 72 classes facaded, and is designed to be used with Clojure 1.12+ and Leiningen. The library is not a full libGDX API coverage and not a Clojure game engine, but rather a plain interop layer. It is available on GitHub and can be added as a dependency using Leiningen or deps.edn.

Main themes

  • Clojure FFI layer
  • libGDX integration
  • Java interoperability
  • Game development
  • Clojure libraries

What commenters say

  • The creation of a Clojure FFI layer for libgdx-core is a useful contribution to the Clojure ecosystem.
  • The library's incremental growth approach allows for a more manageable and maintainable codebase.
  • The use of a thin facade over libGDX Java classes provides a good balance between simplicity and functionality.
  • The library's documentation could be improved by including more examples and use cases.
  • The choice of naming convention for the facade namespaces is important for consistency and readability.
  • The library's stability guarantee is a key factor in its adoption and usage.
  • The library's compatibility with different Clojure versions and Leiningen is crucial for its widespread use.
  • The library's potential as a foundation for a Clojure game engine is an exciting prospect for game developers.