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EVE Online's Carbon engine is now open source: Fenris Creations explains why (gamesindustry.biz)

400 points by Stevvo · 8 days ago · 141 comments on HN

Article summary

Fenris Creations, the company behind EVE Online, has made its Carbon game engine open source, allowing anyone to use and contribute to the code. The decision was made to build trust with the community and to allow for more eyes on the code, which can lead to improvements and growth. The engine is available on GitHub under the MIT License, with some modules under Apache License 2.0 and Python Software Foundation License. The company hopes that the community will contribute to the engine and create new experiences around the EVE universe.

Main themes

  • Open source game engine
  • EVE Online
  • Game development
  • Community engagement
  • Carbon engine
  • Game technology

What commenters say

  • The use of Stackless Python in EVE Online's early days was a unique approach to handling distributed, concurrent state.
  • Time dilation in large battles can make the game unenjoyable due to slow gameplay and input lag.
  • Some players have fond memories of playing EVE Online, particularly in large battles and as part of a corporation, despite the challenges and frustrations.
  • The game's complexity and depth can be both a blessing and a curse, making it appealing to some players but also creating a steep learning curve.
  • The open-sourcing of the Carbon engine may lead to new and innovative uses of the technology, potentially benefiting the EVE universe and the gaming community as a whole.
  • The decision to open-source the engine is seen as a positive move, allowing for community contributions and potentially leading to improvements and growth.