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Valve open-source the Steam Machine e-ink screen so you can make your own (gamingonlinux.com)

610 points by ahlCVA · 8 days ago · 114 comments on HN

Article summary

Valve has open-sourced the design for the Steam Machine's e-ink screen, allowing users to create their own. The design, called the 'Inkterface', uses an Adafruit e-ink panel and an ESP32 Feather microcontroller. The necessary components and instructions are available on Valve's GitLab under the MIT license. This move allows users to modify their Steam Machines with a custom e-ink display.

Main themes

  • Steam Machine customization
  • E-ink display technology
  • Open-source hardware
  • Modding and DIY projects
  • Valve's approach to consumer freedom

What commenters say

  • The open-sourcing of the e-ink screen design is a positive move by Valve, promoting consumer freedom and customization.
  • Including the e-ink display in the base model would have justified the Steam Machine's price, but open-sourcing it is the next best thing.
  • The use of an ESP32 microcontroller and Bluetooth connectivity is unnecessary and a simpler approach like SPI or I2C would be more suitable.
  • The e-ink display's refresh rate and potential for damage if not properly maintained are concerns that need to be addressed.
  • The design's independence and separation from the Steam Machine are seen as advantages, allowing for alternative uses and applications.
  • Some users are interested in adapting the design for other devices, such as the Framework Desktop, but may face challenges like airflow restriction.
  • The long-term reliability of the e-ink display and the potential for damage or degradation over time are concerns for some users.
  • Valve's decision not to include the e-ink display in the base model is seen as a missed opportunity to provide a unique and premium feature.