The article provides guidance on what to learn to become a real-time graphics programmer, covering topics such as modern rendering, CPU and GPU side programming, and math requirements. It also touches on the role of machine learning in graphics programming and the importance of collaboration with artists and technical artists. The author emphasizes the need to learn C++ and shader languages, as well as understanding the graphics pipeline and 3D models. A strong portfolio and connections in the industry are also crucial for finding a job as a graphics programmer.