The article compares the performance of GLM-5.2 and Claude Opus 4.8 on a task to build a 3D platformer game from scratch in raw WebGL. GLM-5.2 took longer and produced a rougher game, but at a fraction of the cost. Opus finished faster and produced a cleaner game, but at a higher cost. The article also discusses the benchmarks and online reaction to GLM-5.2.