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TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed) (tinywind.io)

1038 points by tinywind · 27 days ago · 192 comments on HN

Article summary

The article discusses TinyWind, a pixel pirate sailing game with real wind physics, available to play in browser with two free game modes. The game's developer is seeking playtest feedback and is actively engaging with players to improve the game. The discussion revolves around the game's controls, with players providing input on the most intuitive keys for firing and accessing the map. The game is planned for a Steam release with controller support.

Main themes

  • Game development
  • Player feedback
  • Control schemes
  • Gameplay mechanics
  • User experience
  • Multiplayer features

What commenters say

  • The space bar should be used to fire instead of the shift key for a more natural and intuitive control scheme.
  • Displaying the controls in the game interface is essential to avoid confusing players and make the game more accessible.
  • A minimap in the corner of the screen would be more convenient than a toggleable map, and the HP bar should be placed in a more visible location.
  • Controller support with a joystick to steer and adjust the sail would be an intuitive and desirable feature for the game.
  • An auto sail trim feature or a trainer mode with suggestions for optimal sail angles would help reduce the game's learning curve and improve the player experience.
  • The game's developer should prioritize making the game's controls and features more discoverable and user-friendly to enhance the overall gaming experience.
  • Some players prefer a more hands-on approach to sail trimming, while others would appreciate an automatic or assisted feature to simplify the gameplay.
  • The game's aesthetic and gameplay are reminiscent of classic pirate games, and the developer is open to feedback and suggestions for improvement.