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Every Frame Perfect (tonsky.me)

869 points by ravenical · 29 days ago · 281 comments on HN

Article summary

The article discusses the importance of achieving 'every frame perfect' in UI design, where every frame of an animation or transition is visually coherent and consistent. This goal is inspired by the Wayland project, which aims to achieve perfect frames in its display server. The author argues that imperfect frames can create a sense of distrust and unpolished design, and provides examples of common issues such as white flashes, partially loaded content, and inconsistent animations. By striving for perfect frames, developers can create a more seamless and trustworthy user experience.

Main themes

  • UI design principles
  • Animation and transitions
  • User experience and trust
  • Designing for perfection
  • Technical limitations and challenges

What commenters say

  • Animations are necessary for reorientation after transitions and can help users understand changes in the UI.
  • Animations can be distracting and unnecessary, and instant transitions can be more efficient and effective.
  • The use of animations in UI design is often a matter of personal preference, and some people may find them helpful while others do not.
  • Games and entertainment products can use animations for artistic effect, but tools and productivity software should prioritize efficiency and simplicity.
  • Sub-150ms animations can be effective in conveying state information and creating a professional UI personality without getting in the way of efficiency.
  • The perception of time and latency is complex, and what may seem like a short delay to one person may be noticeable and annoying to another.
  • The goal of achieving perfect frames is not just about aesthetics, but also about creating a sense of trust and professionalism in the user experience.
  • The importance of animations in UI design depends on the context and purpose of the application, and there is no one-size-fits-all solution.