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Linux gaming is faster because Windows APIs are becoming Linux kernel features (xda-developers.com)

980 points by haunter · 65 days ago · 663 comments on HN

Article summary

Linux gaming has seen significant improvements due to the adoption of Windows APIs into the Linux kernel, with the latest example being the NTSYNC driver. This driver provides a native implementation of Windows-specific tools, resulting in performance gains for games. The growth of Linux gaming is also attributed to the Steam Deck and Valve's efforts to make Linux a viable gaming platform. As a result, Linux has crossed the 5% mark of Steam's user base for the first time.

Main themes

  • Linux gaming
  • Windows API adoption
  • Kernel development
  • Gaming performance
  • Steam and Valve
  • Operating system comparison

What commenters say

  • The adoption of Windows APIs into the Linux kernel is a necessary step to improve gaming performance, even if it means adopting aspects of the 'enemy' architecture.
  • The goal of Linux is not to destroy Microsoft, but to provide a viable alternative, and improvements to Linux are driven by the need for an OS that won't be predatory to businesses.
  • The inclusion of Windows APIs in the Linux kernel is seen as a compromise on the principles of open-source software and the Unix philosophy.
  • The focus on gaming performance and compatibility may lead to a loss of flexibility and customizability in Linux, as the OS becomes more vertically integrated.
  • The success of Linux gaming is not solely due to the adoption of Windows APIs, but also due to the efforts of companies like Valve and the growth of the Steam Deck user base.
  • The debate around the adoption of Windows APIs in Linux highlights the tension between the desire for compatibility and performance, and the need to maintain the unique characteristics and principles of the Linux operating system.