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Where the goblins came from (openai.com)

1072 points by ilreb · 122 days ago · 660 comments on HN

Article summary

The article discusses the emergence of 'goblins' in a language model's output, possibly due to a bug in the reward system. The model was trained to produce nerdy personality traits, which may have led to an over-representation of fantasy creatures like goblins. The article's content is not available, but the comments suggest that the issue may be related to the model's training data and the way it processes human preferences. The discussion revolves around the potential causes and implications of this phenomenon.

Main themes

  • Language model training
  • Reward system bias
  • Nerdy personality traits
  • Fantasy creatures in AI output
  • Human preference data
  • AI interpretability

What commenters say

  • The emergence of 'goblins' in the language model's output is likely due to a bug in the reward system that favors nerdy personality traits.
  • The model's training data and human preference data may be responsible for the over-representation of fantasy creatures like goblins.
  • The use of fantasy creatures like goblins in language models can make complex concepts more approachable and engaging for humans.
  • The issue of 'goblins' in the language model's output highlights the need for more transparency and interpretability in AI systems.
  • Some argue that the concept of self is emergent in large language models, while others disagree and consider it a misconception.
  • The reward model itself may be another language model that is responsible for the bias towards 'goblins', pushing the issue down one layer.
  • The association of 'goblins' with nerdy personality traits may be due to stereotypes about sci-fi and fantasy fans, or recent human trends in using the term to describe certain behaviors.
  • The cause of the 'goblin' phenomenon may be due to human data labellers preferring responses with goblins, or the model mixing up correlation and causation in the human preference data.