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I Built an Open-World Engine for the N64 [video] (youtube.com)

463 points by msephton · 156 days ago · 95 comments on HN

Article summary

The article discusses the creation of an open-world engine for the Nintendo 64. Although the article itself is not available, the comments reveal that the creator also built a remake of Portal for the N64. The project showcases the creative power of building within constraints. The creator's work has sparked a discussion about Nintendo's and Valve's policies regarding game development and emulation.

Main themes

  • N64 game development
  • Emulation and accuracy
  • Console limitations and creativity
  • Valve and Nintendo policies
  • Gaming industry relationships
  • Retro gaming and preservation

What commenters say

  • The creator's project demonstrates the potential for innovation within the limitations of older consoles.
  • Valve's relationship with Nintendo may be a factor in the approval process for games developed using Nintendo's tools and libraries.
  • Some commenters believe that Nintendo's strict policies and use of lawyers to protect their interests can be seen as vindictive and petty.
  • The state of N64 emulation is still not fully mature, with some games not working properly due to gaps in the understanding of the console's architecture.
  • The complexity of 5th-gen consoles like the N64 poses unique challenges for cycle-accurate emulation.
  • Different emulators have varying levels of accuracy, with some being more reliable than others.
  • The use of alternative tools and libraries, such as libdragon, may not be enough to secure approval from Valve or Nintendo.
  • Some commenters disagree about the current state of N64 emulation, with one side believing it has improved significantly in recent years, while the other side thinks it still has a long way to go.