The Slug Algorithm, a method for rendering fonts directly from Bézier curves on the GPU, was developed in 2016 and has been widely licensed in the video games industry and other fields. The algorithm has undergone improvements, including the addition of dynamic dilation, which automatically calculates the optimal distance to expand a glyph's bounding polygon. The author of the algorithm has now dedicated the patent to the public domain, allowing anyone to implement it without a license. Reference vertex and pixel shaders have been made available on GitHub under the MIT license.