The author taught their dog, Momo, to generate code for games using a custom setup involving a Raspberry Pi, a Bluetooth keyboard, and a smart pet feeder. The system uses a language model, Claude Code, to interpret the dog's keystrokes as game design instructions. The author shares their experience and the tools they developed to make the system work, including a scene linter and a shader linter. The resulting games are playable and showcase the potential of AI-assisted game development.