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Game design is simple (raphkoster.com)

560 points by vrnvu · 260 days ago · 173 comments on HN

Article summary

The article discusses the concept of game design, breaking it down into 12 steps, including understanding what makes a game fun, identifying problems and toys, and creating loops and feedback mechanisms. The author, Raph Koster, emphasizes that game design is about creating systems that allow players to learn and master problems. The article also touches on the importance of variation, escalation, and pacing in game design. Koster's goal is to provide a comprehensive understanding of game design, acknowledging that each aspect of the process could be explored in depth.

Main themes

  • Game design principles
  • Problem-solving and mastery
  • Game mechanics and loops
  • Feedback and player engagement
  • Game development and design process

What commenters say

  • The title 'Game design is simple' is ironic and misleading, as the process of game design is complex and multifaceted.
  • The article provides a valuable and comprehensive overview of game design, but its title may be seen as clickbait.
  • Game design is not just about creating an engaging experience, but also about crafting a system that allows players to learn and improve.
  • There is no single 'book' or definitive guide to game design, as it is a highly subjective and context-dependent field.
  • Different game designers may approach the design process in unique ways, ranging from systematic and methodical to more intuitive and creative.
  • The article's emphasis on problem-solving and mastery is a key aspect of game design, but may not be the only factor in creating a successful game.
  • The complexity of game design is not necessarily an indication of its difficulty, and experienced designers like Raph Koster can provide valuable insights into the process.
  • The article's 12-step program for understanding game design could be seen as a useful map of the terrain, but each step could be explored in much greater depth.