The article discusses the creation of a tech demo called Blocky Planet, which maps Minecraft's cubic voxels onto a spherical planet. The author explains the challenges of creating a spherical blocky world, including mapping a 2D grid onto a 3D sphere and preserving block width as you move outward. The author describes their solutions to these problems, including using a quad sphere and adding more blocks to each layer as you move outward from the center. The result is a procedurally generated and fully destructible planet that can be played in a browser or natively on Windows.