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Apple introduces a universal design across platforms (apple.com)

738 points by meetpateltech · 416 days ago · 1202 comments on HN

Article summary

Apple has introduced a new software design called Liquid Glass, which brings a universal design across platforms, including iOS, iPadOS, macOS, watchOS, and tvOS. The design features a translucent material that reflects and refracts its surroundings, and is intended to bring greater focus to content and a new level of vitality to the user experience. The new design is inspired by the company's visionOS and is designed to be more intuitive and delightful. It will be available across various Apple devices and services.

Main themes

  • Apple's new design language
  • AR and visionOS
  • UI design and usability
  • Hardware and software integration
  • Design evolution and influence
  • AR technology and its potential
  • Form vs function in design
  • User experience and immersion

What commenters say

  • The new design is likely intended to set the stage for AR interfaces where UI is overlaid on the real world.
  • The design may be too computationally expensive for older devices, potentially forcing users to upgrade.
  • Some commenters believe that the design is not well-suited for non-AR devices and may be a step backwards in terms of usability.
  • Others argue that the design is a natural evolution of previous UI designs, such as Windows Aero, and that its functionality and integration are more important than its aesthetic similarities.
  • There is disagreement about whether AR technology is a fad or a promising area of development.
  • Some commenters feel that the design prioritizes form over function and that Apple should focus on getting the fundamentals right before inventing new features.
  • The design's use of transparency and refraction may be problematic for users who value opacity and clear readability.
  • Others see the design as a positive development that will improve the user experience and provide a more immersive interface.