The article discusses the author's experience making video games without using a commercial game engine, instead opting for a custom workflow using open-source libraries and frameworks. The author believes this approach can be easier, more fun, and less overhead, especially for smaller games that don't require a wide range of features. The author shares their workflow, including the use of C#, SDL, and Dear ImGui. The article also touches on the benefits of having control over the development stack and avoiding potential issues with proprietary engines.