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Cloth (cloudofoz.com)

519 points by memalign · 462 days ago · 59 comments on HN

Article summary

The article appears to be about cloth simulation, but its content is unavailable. However, the discussion reveals that cloth simulation has been around for a while, with examples dating back to the early 2000s in video games like Hitman and Mirror's Edge. The simulation of cloth can be used in various applications, including robotics and video games. The discussion also touches on the challenges of simulating cloth, such as numerical integration and damping mechanisms.

Main themes

  • cloth simulation
  • numerical integration
  • damping mechanisms
  • video games
  • robotics
  • physics-based simulation
  • mathematical modeling

What commenters say

  • Cloth simulation has been around for a long time and has been used in various video games and applications.
  • The Verlet integration method is a popular choice for simulating cloth due to its efficiency and accuracy.
  • Numerical integration methods, such as Euler and Runge-Kutta, can also be used for cloth simulation, but they have their own trade-offs.
  • Damping mechanisms are necessary to prevent simulations from becoming unstable and to achieve realistic results.
  • Cloth simulation can be used in robotics to simulate tasks such as folding clothes.
  • The simulation of cloth can have a significant impact on the gameplay and realism of video games.
  • Different numerical integration methods have different advantages and disadvantages, and the choice of method depends on the specific application.
  • Simulating cloth is a complex task that requires a good understanding of physics and mathematics.