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Show HN: Immersive Gaussian Splat experience of Sutro Tower, San Francisco (vincentwoo.com)

825 points by akanet · 529 days ago · 193 comments on HN

Article summary

The article presents an immersive 3D model of San Francisco's Sutro Tower, created using Gaussian Splatting technology. The model can be explored online, and an AR mode is available for mobile devices. The project was made possible by recent advances in Gaussian Splatting and the help of several individuals. The author invites feedback and provides links to learn more about the tower and the technology used.

Main themes

  • Gaussian Splatting
  • 3D modeling
  • Sutro Tower
  • Immersive experiences
  • Technology advancements
  • Broadcast television

What commenters say

  • The Gaussian Splatting technology used to create the 3D model of Sutro Tower is impressive and has great potential for creating immersive experiences.
  • Some users experienced technical issues with the model, such as syntax errors, but these were quickly resolved by the author.
  • The use of Gaussian Splatting to create 3D models can be improved by post-processing steps that convert the splat to a 3D model that approximates each component.
  • The uncanny valley effect is a limitation of the current Gaussian Splatting technology, causing some users to feel that the model is not quite realistic.
  • Over-the-air TV broadcast is still a valuable technology, especially for live events, and its decline is lamented by some.
  • The compression and reliability of over-the-air TV signals can be a mixed bag, and some countries require a decoder card to access certain channels.
  • The creation of immersive 3D models like the one of Sutro Tower could be democratized by making the technology more accessible and user-friendly.
  • The use of Gaussian Splatting has potential applications beyond just creating immersive experiences, such as contributing to a collaborative library of iconic landmarks.