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Programming SDF animations of Rick and Morty (danielchasehooper.com)

505 points by LordNibbler · 544 days ago · 39 comments on HN

Article summary

The article discusses the process of creating a Rick and Morty animation using Shader Programming and signed distance fields. The author shares their experience of trial and error in recreating Rick's face from a reference image. The article also provides examples of code and techniques used to achieve the animation. The author created a live shader editor to facilitate the development process.

Main themes

  • Shader Programming
  • Signed Distance Fields
  • Animation Creation
  • GLSL
  • Graphics Programming
  • Code Editing

What commenters say

  • The process of creating animations with Shader Programming is unique and requires a lot of perseverance and attention to detail.
  • Using Shader Programming for animations can produce impressive results, but it may not be the most efficient method for all types of graphics development.
  • The live shader editor used in the article is a useful tool for streamlining the development process, but it required significant work to optimize its performance.
  • Some commenters appreciate the similarity between Shader Programming and traditional hand-drawn animation, while others note the differences between the two mediums.
  • The article's use of GLSL and signed distance fields is similar to other graphics programming techniques, such as those used in Vulkan and WebGPU.
  • The development process involved a lot of trial and error, with the author using a code editor to tweak fractional values and achieve the desired results.
  • Some readers are impressed by the polish and attention to detail in the article and the live shader editor, while others note potential issues with compatibility and performance.