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Steam games will need to disclose kernel-level anti-cheat on store pages (gamingonlinux.com)

963 points by jrepinc · 645 days ago · 640 comments on HN

Article summary

Valve has announced that Steam games will now be required to disclose the use of kernel-level anti-cheat software on their store pages. This change aims to provide more transparency for players and help them make informed decisions about the games they play. The requirement applies to all games on Steam, including existing ones, and is part of the release process. Kernel-level anti-cheat software can potentially install additional software on a user's system and may require manual removal after uninstalling the game.

Main themes

  • Steam Store Transparency
  • Anti-Cheat Software
  • Kernel-Level Access
  • Gaming Security
  • Player Privacy

What commenters say

  • The use of kernel-level anti-cheat software is a necessary evil to prevent cheating in competitive multiplayer games, but it poses significant security risks to players.
  • Kernel-level anti-cheat software is not effective in preventing cheating and can be easily bypassed by sophisticated cheaters.
  • The performance impact of anti-cheat software is overblown and can be mitigated with proper implementation, but others argue that it can be noticeable and affect gameplay.
  • Alternative methods, such as community-run and moderated servers, can be more effective in preventing cheating without compromising player security and privacy.
  • The use of kernel-level anti-cheat software is a form of security theater and does not provide significant benefits in preventing cheating, but rather serves to reassure players that something is being done.
  • Some argue that cheating is not a critical issue in non-competitive games and that the use of kernel-level anti-cheat software is an overreaction, while others believe that it is essential to maintain a fair and enjoyable gaming experience.