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Show HN: 2048 turned 10 this year, I built an updated version to celebrate (play2048.co)

669 points by terabytest · 652 days ago · 212 comments on HN

Article summary

The article celebrates the 10th anniversary of the game 2048, which was created as a clone of the game Threes. The discussion revolves around the similarities and differences between the two games, with some commenters arguing that Threes is a more complex and deeper game. The creator of 2048 acknowledges the influence of Threes on their game. The conversation also touches on the idea that 2048's popularity may have overshadowed Threes.

Main themes

  • Game development
  • Cloning and originality
  • Game design and complexity
  • Popularity and recognition
  • Influence and credit

What commenters say

  • Threes is a more complex and deeper game than 2048, with a more challenging gameplay mechanic.
  • The popularity of 2048 can be attributed to its simplicity and accessibility, rather than its depth or originality.
  • The creator of 2048 should have given more credit to the original game Threes, which was released before 2048.
  • The idea that 2048 is a clone of Threes is not necessarily a bad thing, as it can be seen as a form of flattery and a testament to the original game's influence.
  • The discussion around Threes and 2048 is not just about the games themselves, but also about the broader issues of originality, credit, and recognition in the game development community.
  • Some commenters feel that the constant mention of Threes in discussions about 2048 is unnecessary and comes across as elitist or condescending.
  • The difference in popularity between Threes and 2048 can be attributed to factors such as marketing, pricing, and platform availability, rather than just the games' inherent qualities.
  • The concept of a game being 'broken' or 'fixed' is subjective and depends on the player's perspective and preferences.