Researchers have developed GameNGen, a game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality. The model is trained on a large dataset of frames from the game DOOM, generated by an RL-agent, and can predict the next frame based on past frames and player actions. The model achieves a high level of visual quality, with a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation.