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Roblox is the biggest game in the world, but is unprofitable (matthewball.co)

466 points by mfiguiere · 721 days ago · 561 comments on HN

Article summary

Roblox is the largest game in the world with over 380 million monthly users, but despite its massive scale and growth, the company is unprofitable due to high costs, including App Store fees, developer revenue shares, and infrastructure expenses. Roblox's revenue has grown significantly, but its losses have increased even more, with a -38% profit margin over the last four quarters. The company's costs are largely outside of its control, and its R&D investments are enormous, taking up 44% of revenues. Despite being unprofitable, Roblox has been cash-positive for at least twenty-four quarters, with operating cash flow of $650MM over the last twelve months.

Main themes

  • Gaming industry
  • Monetization strategies
  • Company profitability
  • Cost management
  • Revenue growth
  • R&D investments

What commenters say

  • Roblox's approach to monetization, taking a cut of user-generated content, is seen as problematic and exploitative, particularly when compared to Minecraft's more open approach.
  • The company's high R&D investments are necessary for its growth and future success, but may be unsustainable in the long term.
  • Roblox's cash-positive status despite being unprofitable is a sign of a healthy business, but others argue that this is due to dilution of shareholder value through stock-based compensation.
  • The influx of former Google employees at Roblox may bring valuable expertise, but also risks creating a culture of over-engineering and complacency.
  • Roblox's salary ranges are seen as competitive, but not excessively high, with total compensation packages including a mix of cash and stock.
  • The company's focus on growth over profitability may be a viable strategy, but others argue that it is unsustainable and may ultimately lead to financial difficulties.
  • Roblox's accounting practices, particularly with regards to revenue recognition, may be conservative and mask the company's true financial performance.
  • The comparison between Roblox and Minecraft highlights the different approaches to community engagement and monetization, with Roblox prioritizing user-generated content and Minecraft focusing on independent servers and mods.