The article introduces a free e-book about WebGPU programming, a new graphics API that aims to bring native graphics capabilities to the web. The book covers topics such as GPU drivers, the GPU pipeline, and 2D and 3D rendering techniques. The author's goal is to provide a comprehensive resource for learning WebGPU, which is considered a simpler and more accessible alternative to other graphics APIs. The book is available online, with interactive code samples and a playground for experimentation.