The author has developed a custom real-time renderer that uses small voxels to produce a distinctive visual style reminiscent of classic 90's 3D games. The renderer uses conventional low-poly triangle meshes and textures, and applies displacement maps to define voxel-scale surface details. This approach allows for the creation of environments with a retro aesthetic without the need for specialized voxel-editing software. The author discusses the technical details of the renderer and its potential applications in game development.