The article discusses the basics of 2D rigid body collision resolution, a fundamental concept in physics simulations used in video games. It explains the difference between collision detection and collision resolution, and introduces the concept of rigid bodies and their properties. The article aims to provide a comprehensive understanding of the topic, starting with the definition of a collision and the conditions that must be met for two bodies to be considered colliding. The author uses interactive examples and simulations to illustrate the concepts and make them more accessible to readers without a strong math background.