The author, a game developer, shares their experience of using Rust for game development over the past three years and explains why they are leaving the Rust ecosystem. They discuss the challenges they faced, including the borrow checker, indirection, and the focus on technical aspects over gameplay. The author argues that Rust's values, such as maintainability and code quality, are not aligned with the needs of game development, which requires rapid prototyping and iteration. The author believes that other languages, such as C# or Unity, are more suitable for game development.