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Tiny World Map (github.com)

530 points by bopjesvla · 846 days ago · 91 comments on HN

Article summary

The article introduces tinyworldmap, a world map designed for offline-first and low-bandwidth web apps, which is only 450 kB gzipped and supports all zoom levels. It can be used as a base map or as an offline fallback for OpenStreetMap tiles. The map displays the 10,000 most populous cities added to OpenStreetMap and has been optimized for client-side rendering on low-end devices. The project also provides a service worker to enable offline functionality for web apps with maps.

Main themes

  • Offline mapping
  • Low-bandwidth web apps
  • Map optimization
  • Geospatial data
  • OpenStreetMap
  • Client-side rendering

What commenters say

  • The map's city density should be adjusted based on surroundings to avoid blank areas and ensure a more uniform distribution of cities.
  • The map's simplification algorithm is sloppy and misses entire nations and islands, particularly in the Caribbean and other regions.
  • Prioritizing city labels over accurate borders and shorelines results in an unbalanced map, with some areas appearing disconnected or inaccurate.
  • Using online popularity contests, such as QRank, to determine the importance of geographic features may not be the best approach, as it can introduce biases and inaccuracies.
  • The map's low fidelity and lack of detail in certain areas, such as the New York City metropolitan area, make it less useful for some users.
  • The project's focus on small size and offline capability comes at the cost of detail and accuracy, which may not be acceptable for all use cases.
  • Alternative approaches, such as using official UN names and focusing on internationalization, may provide a more comprehensive and accurate mapping solution.
  • The map's rendering and loading can be unreliable, particularly on low-end devices or when zooming and panning quickly.