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Rive Renderer for real-time vector graphics is now open source (rive.app)

432 points by rrampage · 879 days ago · 126 comments on HN

Article summary

Rive has open-sourced its renderer for real-time vector graphics, allowing for fast rendering of vector graphics and text on various platforms. The renderer is custom-built for Rive content and is designed to work seamlessly with the Rive Editor and runtimes. This move is expected to enhance the performance and capabilities of Rive, enabling designers to create more complex and interactive graphics. The Rive Renderer is available on GitHub and can be integrated with Unity and Unreal runtimes.

Main themes

  • Vector Graphics
  • Real-time Rendering
  • Open-source Software
  • Game Development
  • Animation Tools
  • Rive vs Lottie

What commenters say

  • The open-sourcing of the Rive Renderer is a significant development that could potentially disrupt the animation and game development industries.
  • Some commenters are skeptical about the usefulness of Rive for static animations and argue that other formats like MP4 may be more suitable.
  • Others see Rive as a viable alternative to Lottie and are excited about its potential for creating interactive and dynamic graphics.
  • There are concerns that Rive's business model, which involves charging for the editor while making the renderer open-source, may not be sustainable or fair to users.
  • Some commenters draw parallels between Rive and Flash, noting that both platforms have similar goals and challenges, but also that Rive's open-source approach may give it an advantage.
  • The quality and usability of Rive's drawing tools are questioned by some, who argue that they are limited and not suitable for professional use.
  • Others argue that Rive's strengths lie in its ability to render complex graphics and animations, and that its tools are sufficient for many use cases.
  • There is interest in exploring the potential for exporting content from other formats, such as Flash, to Rive's runtime.