The article discusses the use of Geometric Algebra (GA) in computer graphics, specifically the replacement of matrices with GA's motor manifold. The author presents a project that aims to integrate GA into a 3D engine, highlighting the benefits of GA in terms of computational efficiency and geometric intuition. The article also provides examples of GA operations, such as the geometric product and sandwich product, and their implementation in code. The goal is to demonstrate the potential of GA in computer graphics and encourage further exploration of its applications.