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How video games use lookup tables (blog.frost.kiwi)

673 points by todsacerdoti · 901 days ago · 106 comments on HN

Article summary

The article discusses the use of lookup tables (LUTs) in video games, specifically in graphics programming. It explains how LUTs can be used to achieve various effects such as tinting, color grading, and creating limitless variations of assets. The article also provides examples of how LUTs are used in games like Left 4 Dead and how they can be applied to other graphics programming contexts. The use of WebGL examples and interactive demos is also highlighted.

Main themes

  • Lookup Tables in Graphics Programming
  • Color Grading and Tinting
  • Game Development Techniques
  • WebGL and Interactive Demos
  • Graphics Pipeline Optimization

What commenters say

  • The use of LUTs in game development is a well-established industry standard, not a niche solution.
  • LUTs can be used for various purposes beyond color grading, such as random number generation and data-driven parsing.
  • The move away from palettized sprites was driven by increases in memory, not hardware limitations or instruction-set issues.
  • Palette animations are a lost technique that can be superior to sprite tile replacement animations, but were largely abandoned due to hardware advancements.
  • Modern hardware can handle palette swaps and other LUT-based effects efficiently, making them a viable option for game development.
  • The use of LUTs in graphics programming has performance benefits due to dedicated constant memories on GPUs, making them a powerful tool.