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Show HN: Simulate 3D plants in the browser (plant.max-richter.dev)

439 points by jimfx · 993 days ago · 49 comments on HN

Article summary

The article presents a browser-based tool for simulating 3D plants, with a node graph editor and procedural geometry. The tool allows users to create and customize 3D plant models, and export them as .obj files. The project is open-source and has a server backend. The tool's functionality and potential uses are discussed in the comments.

Main themes

  • procedural geometry
  • 3D modeling
  • node graph editors
  • open-source software
  • WebGL and WebGPU
  • simulation vs. modeling
  • creative and educational applications
  • virtual gardens and ecosystems

What commenters say

  • The project is a well-implemented and useful tool for creating procedural 3D meshes.
  • The term 'simulation' may be misleading, as the tool is primarily a model of plant morphology, not a simulation of plant growth or behavior.
  • The tool's node graph editor is a key feature that sets it apart from other 3D modeling tools.
  • The project's potential uses include creating virtual gardens, procedural tools, and educational resources.
  • The distinction between 'simulation' and 'model' is important, and the tool should be understood as a model rather than a simulation.
  • The tool's use of WebGL is effective, but WebGPU may be a viable alternative in the future.
  • The project's open-source nature and permissive licensing make it a valuable resource for the community.
  • The tool's potential for creative and educational applications is significant, and it could be used in a variety of contexts, including art, design, and science.