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Why Cities: Skylines 2 performs poorly (blog.paavo.me)

901 points by paavohtl · 1021 days ago · 563 comments on HN

Article summary

The article discusses the poor performance of Cities: Skylines 2, a city-building game, and investigates the technical reasons behind it. The game's use of Unity 2022.3.7 and its High Definition Rendering Pipeline, as well as its implementation of DOTS and ECS, are analyzed. The article also compares the game's performance to other games, such as Alan Wake 2, and notes that it requires high-end hardware to run smoothly. The author also shares their personal experience with the game's performance issues.

Main themes

  • game performance
  • review system
  • game development
  • graphics and rendering
  • DOTS and ECS
  • city-building games
  • gaming industry ethics

What commenters say

  • The current review system is corrupt and can be influenced by game publishers, leading to biased reviews.
  • Some games, like Alan Wake 2, receive good reviews despite having performance issues and bugs.
  • Embargo dates and restrictions on reviews can be seen as a form of censorship, but others argue they are necessary for the review process.
  • The line between sponsored content and independent reviews is often blurred, and some argue it should be illegal to restrict what reviewers can say.
  • Game developers and publishers often prioritize graphics and performance over gameplay and other aspects of the game.
  • The use of early access and review copies can create a sense of obligation among reviewers to give positive reviews.
  • The importance of transparency and honesty in game reviews is stressed, and some argue that reviewers should disclose any potential biases or conflicts of interest.
  • The role of streamers and influencers in the review process is also discussed, with some arguing they have too much power and influence over the gaming community.