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Show HN: I built a virtual tabletop for playing Dungeons and Dragons (diceright.com)

395 points by YakiSauce · 1047 days ago · 115 comments on HN

Article summary

The article presents a virtual tabletop for playing Dungeons and Dragons, but the text is not available. The comments reveal that the project's creator faced challenges in modeling class and race features, and designing the platform to work on mobile. The creator is open to suggestions on how to monetize the project, which is currently not self-hostable. The discussion also touches on the nature of Dungeons and Dragons as a game and a form of collaborative storytelling.

Main themes

  • virtual tabletops
  • Dungeons and Dragons
  • game design
  • collaborative storytelling
  • monetization strategies
  • self-hosting and open-source options

What commenters say

  • Some commenters appreciate the project's potential and suggest improvements, such as adding mobile screenshots and considering self-hosting options.
  • Others discuss the challenges of creating a virtual tabletop, including modeling complex game mechanics and balancing automation with user input.
  • There is disagreement about the nature of Dungeons and Dragons, with some viewing it as a game with win conditions and others seeing it as a form of collaborative storytelling.
  • The importance of a good DM in shaping the game experience is highlighted, with some commenters noting that a DM's style can greatly impact player enjoyment.
  • Some suggest that Dungeons and Dragons is not for everyone, and that its unique blend of storytelling and gameplay may not appeal to those looking for a more traditional gaming experience.
  • The discussion also touches on the existence of other virtual tabletop platforms, such as Foundry and Roll20, and the potential for interoperability between them.
  • The creator's decision not to make the project open-source or self-hostable is questioned by some commenters, who suggest that this could limit the project's adoption and customization possibilities.