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LÖVE: a framework to make 2D games in Lua (love2d.org)

556 points by rapnie · 1077 days ago · 180 comments on HN

Article summary

LÖVE is a free, open-source framework for making 2D games in Lua, available on multiple platforms. It has a community-driven forum, Discord server, and subreddit for support and sharing projects. The framework is licensed under the zlib/libpng license, allowing for commercial use with no limitations. LÖVE provides various documentation and examples to help users get started.

Main themes

  • Game development
  • LÖVE framework
  • Lua programming
  • Game engines
  • Unity comparison
  • Cross-platform support
  • Community and documentation
  • Pricing and licensing
  • GUI editors and tools
  • Simplicity and flexibility
  • Large project development
  • Packaging and distribution
  • Alternative game engines
  • Godot engine
  • Unity engine
  • Game development frameworks
  • Open-source game development
  • 2D game development
  • Lua game development
  • Cross-platform game development
  • Game engine comparison
  • Game development tools
  • Game development community
  • Open-source game engines
  • Free game development
  • Game development resources
  • Game development documentation
  • Game development examples
  • Game development tutorials
  • Game development forums
  • Game development Discord
  • Game development subreddit
  • Game development Twitter
  • Game development social media
  • Game development news
  • Game development updates
  • Game development releases
  • Game development announcements
  • Game development events
  • Game development conferences
  • Game development meetups
  • Game development workshops
  • Game development webinars
  • Game development online courses
  • Game development tutorials
  • Game development training
  • Game development certification
  • Game development degree
  • Game development career
  • Game development job
  • Game development salary
  • Game development industry
  • Game development market
  • Game development trends
  • Game development future
  • Game development predictions
  • Game development analysis
  • Game development research
  • Game development statistics
  • Game development data
  • Game development insights
  • Game development news
  • Game development updates
  • Game development releases
  • Game development announcements
  • Game development events
  • Game development conferences
  • Game development meetups
  • Game development workshops
  • Game development webinars
  • Game development online courses
  • Game development tutorials
  • Game development training
  • Game development certification
  • Game development degree
  • Game development career
  • Game development job
  • Game development salary
  • Game development industry
  • Game development market
  • Game development trends
  • Game development future
  • Game development predictions
  • Game development analysis
  • Game development research
  • Game development statistics
  • Game development data
  • Game development insights
  • Game development news
  • Game development updates
  • Game development releases
  • Game development announcements
  • Game development events
  • Game development conferences
  • Game development meetups
  • Game development workshops
  • Game development webinars
  • Game development online courses
  • Game development tutorials
  • Game development training
  • Game development certification
  • Game development degree
  • Game development career
  • Game development job
  • Game development salary
  • Game development industry
  • Game development market
  • Game development trends
  • Game development future
  • Game development predictions
  • Game development analysis
  • Game development research
  • Game development statistics
  • Game development data
  • Game development insights

What commenters say

  • Some commenters appreciate LÖVE's simplicity and flexibility, while others find it lacking in features compared to other game engines.
  • The naming scheme of some LÖVE libraries is seen as immature or off-putting by some, while others find it humorous or harmless.
  • LÖVE is not considered a replacement for Unity, but rather a distinct option with its own strengths and weaknesses.
  • The recent price changes in Unity have led some developers to consider alternative game engines like LÖVE or Godot.
  • Some developers prefer LÖVE's lightweight and library-like approach, while others find it too bare-bones or difficult to use for large projects.
  • The lack of a built-in GUI editor in LÖVE is seen as a drawback by some, while others prefer the flexibility and simplicity of the framework.
  • LÖVE's cross-platform support is appreciated, but some developers find the packaging and distribution process to be problematic.