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Godot 4.1 (godotengine.org)

511 points by freeCandy · 1148 days ago · 154 comments on HN

Article summary

Godot 4.1 is released, bringing improvements to stability, performance, and polish, with over 900 issues fixed. The update includes new features such as improved AI navigation avoidance, experimental multithreading, and frame delta smoothing. Godot 4.1 also introduces a pipeline cache for the Vulkan renderer and improved support for C# and GDExtension. The release is part of Godot's pledge to provide frequent incremental updates.

Main themes

  • Godot 4.1 release
  • game engine comparison
  • C# support
  • web exports
  • performance and stability
  • community and documentation
  • game development workflow
  • engine limitations and future development

What commenters say

  • Godot is a great alternative to Unity, with a smaller team achieving impressive results.
  • The number of open issues on GitHub is not a good indicator of software quality, but rather a sign of active development and community engagement.
  • C# support in Godot is improving, but still has limitations, such as not being able to export to web and mobile platforms.
  • Some users have experienced issues with web exports, including slow loading times and CORS issues, but others have not encountered these problems.
  • Godot's performance and stability are improving, making it a viable option for game development.
  • The decision to use Godot or another game engine depends on specific needs and requirements, such as the need for C# support or web exports.
  • Godot's community and documentation are growing, with more resources available for learning and troubleshooting.
  • The release of .NET 8 is expected to improve C# support in Godot, including the ability to export to web and mobile platforms.