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Far Cry 1.34 source code (2006) (archive.org)

589 points by KomoD · 1153 days ago · 306 comments on HN

Article summary

The article's content is not available, but the discussion revolves around the release of old game engines and source codes, with some commenters advocating for their release for educational purposes. This could potentially boost the pipeline of talent in the industry. The conversation also touches on the potential risks and benefits of releasing old game source codes. Some commenters share their personal experiences with modding and learning from old game engines.

Main themes

  • game engine release
  • educational purposes
  • innovation and creativity
  • market saturation
  • game development complexity
  • moddability and community engagement
  • industry trends and evolution

What commenters say

  • Releasing old game engines and source codes can be beneficial for educational purposes and promoting innovation.
  • The release of old game source codes may not hinder the development of new games, as seen in the case of Doom and Quake.
  • Some argue that releasing old game source codes could lead to market saturation and negatively impact the industry.
  • Others believe that the release of old game source codes can lead to the creation of new and original content, rather than just clones.
  • The complexity and dependencies of modern game development make it difficult to release old source codes without significant modifications.
  • The release of old game source codes can still provide valuable learning opportunities, even if the code is outdated.
  • Some commenters think that the game industry's shift away from moddability has contributed to its decline.
  • The success of games like Doom Eternal, despite the availability of free Doom mods, suggests that releasing old source codes does not necessarily harm the industry.