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Google Photorealistic 3D Tiles and Unreal Engine (nilsbakker.nl)

644 points by stijnbakker · 1198 days ago · 120 comments on HN

Article summary

The article discusses Google's Photorealistic 3D Tiles and their integration with Unreal Engine. The technology allows for the creation of highly detailed and realistic 3D models of cities and environments. However, the article's content is not directly available, and the discussion is based on the comments. The comments reveal that the technology has potential applications in gaming, urban planning, and other fields.

Main themes

  • 3D modeling
  • Unreal Engine
  • Google Maps
  • Gaming
  • Urban planning
  • Technology limitations
  • Visual realism
  • Licensing and quotas

What commenters say

  • The integration of Google's Photorealistic 3D Tiles with Unreal Engine is a significant technological achievement.
  • The technology has potential applications in gaming, but its use may be limited by quotas and licensing restrictions.
  • The 3D models created using this technology can be highly detailed and realistic, but may also exhibit some visual flaws.
  • The technology is not entirely new, and similar concepts have been explored in the past, such as in Microsoft Flight Simulator.
  • The use of chromatic aberration in the 3D models can be visually striking, but may also cause discomfort for some viewers.
  • The technology has potential applications beyond gaming, such as in urban planning and architecture.
  • The quotas and licensing restrictions imposed by Google may limit the widespread adoption of this technology.
  • The technology is still in its beta phase, and its full potential and limitations are still being explored.