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Heisting $20M of Magic: The Gathering Cards in a Single Request (mayer.cool)

531 points by liuandrewk · 1213 days ago · 133 comments on HN

Article summary

The article describes an exploit in Magic: The Gathering Arena where a player can use a client-side integer overflow to purchase millions of card packs for a minimal amount of in-game currency. The exploit was discovered by analyzing the game's purchasing logic and decompiling the game's code. The player reported the vulnerability to the game's developers, who patched the bug. The exploit allowed the player to gain a large amount of in-game currency, but it did not have a significant impact on the game's economy due to the lack of trading in Arena.

Main themes

  • game security
  • exploits
  • integer overflow
  • game economy
  • client-side vs server-side validation
  • responsible disclosure

What commenters say

  • The client-side price calculation in the game is unnecessary and potentially problematic.
  • The exploit highlights the importance of server-side validation and security measures.
  • The lack of trading in Arena limited the potential damage of the exploit.
  • The article's title is misleading and does not accurately reflect the content.
  • The exploit is an example of an integer overflow, not a buffer overflow.
  • The game's economy is vulnerable to exploits and needs to be designed with security in mind.
  • The player's decision to report the vulnerability to the developers was responsible and ethical.
  • The exploit has implications for the game's design and the potential for similar exploits in the future.