news.volyx.in

Offline is just online with extreme latency (blog.jim-nielsen.com)

470 points by samwillis · 1229 days ago · 241 comments on HN

Article summary

The article discusses the concept of 'local-first software' and how it can change the way we approach building applications. It highlights the idea that offline and online modes are not binary, but rather a spectrum of latency. The article also touches on the challenges of building local-first applications, including the need for data synchronization and conflict resolution. The author argues that this approach can lead to more resilient and robust applications.

Main themes

  • local-first software
  • offline and online modes
  • data synchronization
  • conflict resolution
  • optimistic UI
  • data locality and ownership
  • network conditions and latency
  • resilient and robust applications
  • distributed systems and consensus

What commenters say

  • Offline is not just online with extreme latency, but rather a fundamentally different paradigm that requires distinct design approaches.
  • Optimistic UI can be a useful strategy for handling offline and online modes, but it may not always be the best solution.
  • Data locality and ownership are crucial aspects of offline applications, and cannot be reduced to simply a matter of latency.
  • Conflict resolution and consensus are significant challenges in offline operation, and require careful consideration of merging and resolution schemes.
  • The distinction between offline and online modes can be misleading, and instead, developers should focus on building applications that can handle a range of network conditions.
  • Some applications, such as those requiring immediate consistency or responses, may not be well-suited for offline or local-first approaches.
  • The concept of local-first software has implications for data verifiability, trust, and anti-corruption, and may require new approaches to data storage and transfer.