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My full statement regarding DOOM Eternal (medium.com)

922 points by bangonkeyboard · 1398 days ago · 276 comments on HN

Article summary

The article discusses the author's experience working on the soundtrack for DOOM Eternal, but the details of the article are not available. However, based on the comments, it appears that the author had a negative experience with the game's development and publisher. The comments suggest that the author was not provided with a contract and was not paid for their work. The situation has sparked a discussion about the importance of contracts and fair payment for contractors.

Main themes

  • contracting and payment
  • game development
  • publisher controversies
  • DOOM Eternal
  • contractor rights
  • fair payment
  • game quality and criticism

What commenters say

  • Contractors should always insist on a contract before starting work to avoid exploitation.
  • Hourly billing and frequent invoicing can help contractors avoid financial risks.
  • Working as a contractor for a single client can be equivalent to being an employee and may limit one's ability to negotiate.
  • Some commenters believe that value-based pricing with up-front payments can be a better alternative to hourly billing.
  • The game's publisher, ZeniMax, has a reputation for being difficult to work with and has been involved in several controversies.
  • Some commenters disagree about the quality of DOOM Eternal, with some enjoying the game and others feeling that it was a disappointment.
  • Pre-ordering games can be risky and may not always be a good idea, especially for AAA games.
  • The importance of having a financial cushion and being able to walk away from a project is crucial for contractors to maintain their independence and negotiate fair payment.