news.volyx.in

A chill driving game with procedurally generate scenic landscapes (slowroads.io)

760 points by itsuka · 1416 days ago · 195 comments on HN

Article summary

The article appears to be about a procedurally generated driving game with scenic landscapes. The game has various features such as different weather conditions, time of day, and vehicles. The game's developer has made it freely available and is open to feedback and suggestions from players. The game's simplicity and relaxation are part of its charm.

Main themes

  • procedural generation
  • driving game
  • game development
  • physics engine
  • game feedback
  • monetization options
  • relaxation and simplicity

What commenters say

  • The game's keyboard controls could be improved to feel snappier and more responsive.
  • Adding more content such as landmarks, varied terrain, and simple wildlife could enhance the game's experience.
  • A paid version with additional features could be a viable option, while keeping a free version available.
  • The game's procedural generation could be useful for rally racing games, where reacting to unknown terrain is a key aspect.
  • The game's physics engine is simple and uses raycast wheels, which may contribute to the sluggish handling.
  • The game's autodrive feature could be improved to have a defensive driving option and to limit speed for a more relaxed cruise.
  • The game's developer should consider adding a first-person view and improving the handling to make the game more engaging.
  • The game's free availability is a major part of its appeal, and the developer should consider keeping it free if possible.