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Show HN: I may have created a new type of puzzle (dogbunnypuzzle.com)

1859 points by drcode · 1452 days ago · 464 comments on HN

Article summary

The article presents a new type of puzzle, but its content is not available. However, the discussion reveals that the puzzle has a unique art style and involves moving characters around to solve it. The puzzle's mechanics and goals are discovered through experimentation and trial-and-error. The discussion focuses on the puzzle's design, user experience, and potential improvements.

Main themes

  • puzzle design
  • user experience
  • logic puzzles
  • game mechanics
  • art style
  • accessibility

What commenters say

  • The puzzle's flashing effects at the end are too intense and may cause issues for people with epilepsy.
  • A countdown timer would add an extra layer of challenge and excitement to the game, but others argue it would not enhance the puzzle itself.
  • The game's design is intuitive, and players can figure out the rules and objectives quickly, but some users suggest adding more transparency to the symbols and characters.
  • The puzzle's similarity to classic river crossing problems and other logic puzzles is noted, with some commenters drawing parallels to specific games and puzzles.
  • The addition of a back button or reset feature would improve the user experience, especially when encountering dead states.
  • Some players enjoy the puzzle's addictive nature and the ability to make a few mistakes without failing, while others are concerned about the potential for repetitive patterns.
  • The use of conditional statements and labels is clear and does not require prior knowledge of specific games or puzzles, but some users find them unclear or confusing.
  • The puzzle's art style is distinctive and reminiscent of other web games and philosophical themes.