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The most satisfying checkbox (andy.works)

613 points by feross · 1548 days ago · 258 comments on HN

Article summary

The article discusses the design of a satisfying checkbox for a habit-tracking app, inspired by the concept of 'game feel' in video games. The designers aimed to create a delightful and rewarding experience for users by incorporating animations, sound, and haptics. The checkbox is designed to be interactive, with a long press gesture and a 3D model that rotates and scales to provide a sense of satisfaction. The article explores the importance of 'feel' in digital product design and how it can be applied to create engaging and enjoyable user experiences.

Main themes

  • game feel in design
  • animation and interactivity
  • user experience and engagement
  • design philosophy and principles
  • user control and customization
  • efficiency and speed in UI design
  • balance between delight and frustration

What commenters say

  • Some commenters argue that excessive animations can be annoying and frustrating, especially if they cannot be skipped or disabled.
  • Others believe that animations can be enjoyable and rewarding if done correctly, and that they can enhance the user experience.
  • A few commenters suggest that the goal of a user-centric app should be to minimize user engagement, rather than maximizing it through sticky features.
  • Some argue that animations and game-like features can be used to intentionally slow down users and keep them engaged for longer periods.
  • A few commenters propose that animations should be interruptible and customizable to cater to different user preferences.
  • Others argue that the use of animations and game-like features can be seen as user-hostile if they prioritize engagement over efficiency and respect for the user's time.
  • Some commenters appreciate the attention to detail and the effort to create a satisfying checkbox experience, while others see it as unnecessary or even detrimental to the user experience.
  • A few commenters discuss the importance of balancing animation and interactivity with the need for efficiency and speed in user interfaces.