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Hyper-realistic digital humans in Unity (unity.com)

523 points by Naracion · 1637 days ago · 308 comments on HN

Article summary

Unity has released a demo called Enemies, which showcases the company's advancements in creating hyper-realistic digital humans. The demo features improved skin, eye, and hair rendering, as well as a new skin shader and tension technology for blood flow simulation. The tech behind Enemies includes improved High Definition Render Pipeline (HDRP) features and real-time ray tracing. The demo is available for download and has been featured at the Game Developers Conference.

Main themes

  • digital humans
  • game engines
  • realism
  • adult content
  • ethics
  • technology advancements

What commenters say

  • The level of realism achieved in the demo is impressive, but some commenters note that it still looks fake when in motion.
  • The use of game engines for creating realistic digital humans could have implications for the adult entertainment industry.
  • Some commenters are skeptical about the potential for game engines to replace traditional content creation methods, citing the need for hand-tuned rigging and physics-based simulations.
  • Others argue that the technology is already being used for creating realistic digital content, including adult content, and that it will continue to improve.
  • The line between what is real and what is fake is becoming increasingly blurred, and some commenters worry about the potential consequences of this.
  • The development of realistic digital humans raises questions about the ethics of using this technology, particularly in the context of adult content.
  • Some commenters believe that the technology is not yet advanced enough to be used for creating realistic digital humans, and that it will take significant improvements before it can be used for this purpose.