news.volyx.in

Prince of Persia in JavaScript (princejs.com)

887 points by colinprince · 1726 days ago · 225 comments on HN

Article summary

The article appears to be about a JavaScript version of the classic game Prince of Persia. The game's controls and gameplay have been recreated using the Phaser framework. However, the article itself is not available, and the discussion is based on user experiences and comparisons with the original game. The game's implementation and controls are being evaluated by users on different devices and platforms.

Main themes

  • Prince of Persia JavaScript version
  • game controls and latency
  • mobile and platform compatibility
  • volume control and user experience
  • game implementation and faithfulness to the original
  • user interface and accessibility

What commenters say

  • The JavaScript version of Prince of Persia has noticeable input latency, making it unplayable for some users.
  • The game's controls are similar to the original, but some users find them less responsive or different in certain aspects.
  • Some users have difficulty figuring out the controls, particularly on mobile devices, while others find them intuitive.
  • The lack of volume control on the website is seen as a problem by some users, who prefer to have separate volume controls for each application or tab.
  • Others argue that system-wide volume controls are sufficient and that individual application controls are unnecessary.
  • The game's implementation is being compared to emulated versions of the original game, with some users finding it faithful to the original and others noticing differences.
  • Users are discussing the challenges of playing the game on different devices and platforms, including mobile phones and laptops with external keyboards.