The article discusses the development of Street Fighter II and how the game's developers used a manual process to allocate sprite space on the Capcom Play System (CPS-1) hardware. The developers used paper sheets and scissors to track the game's ROM budget and ensure that the game fit within the allocated space. The article also explores how the developers used various techniques, such as reusing tiles and mirroring sprites, to optimize the game's graphics. The author was able to reconstruct the game's sprite sheets and analyze the development process using a combination of interviews, documentation, and reverse engineering.