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TinyVG: A challenger to the throne of vector graphics (zig.news)

551 points by todsacerdoti · 1734 days ago · 187 comments on HN

Article summary

The article discusses TinyVG, a new vector graphics format, and its comparison to existing formats like SVG. The format's capabilities and limitations are explored, including its rendering and compression. The discussion revolves around the potential of TinyVG as a challenger to established formats. The article's content is not directly available, but the comments provide insight into its key points.

Main themes

  • vector graphics formats
  • TinyVG and SVG comparison
  • security and complexity concerns
  • format alternatives and complements
  • compression and efficiency
  • proprietary software and open standards
  • document format evolution and complexity

What commenters say

  • TinyVG's renderer may have limitations, such as blurry images, but these can be attributed to browser or scaling issues rather than the format itself.
  • The comparison between TinyVG and SVG should consider compressed formats, like gzipped SVG, to provide a fair evaluation.
  • Some commenters express concerns about the security and complexity of existing vector graphics formats, like SVG and PDF, due to their support for scripting and interactivity.
  • Others argue that these features are valuable and that alternatives like TinyVG may not offer the same level of functionality.
  • The need for a more efficient and secure vector graphics format is acknowledged, but the feasibility of creating a 'tiny' format that can handle complex documents is questioned.
  • Some commenters suggest that formats like IconVG, Lottie, and DjVu may offer better alternatives or complements to existing formats.
  • The use of proprietary software, like After Effects, for creating animated vector graphics is seen as a limitation by some, while others defend its capabilities.
  • The complexity of PDF is attributed to its evolution beyond a simple document format to include features like 3D models and interactivity.