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Blender 3.0 (blender.org)

848 points by marcodiego · 1752 days ago · 248 comments on HN

Article summary

Blender 3.0 has been released, marking the beginning of a new era for open-source 2D/3D content creation. The new version includes improved performance, a more responsive viewport, and new features such as a rewritten Cycles GPU kernel and a new shadow catcher. The release also includes an updated theme, improvements to the user interface, and new options for customizing the layout system. Additionally, Blender 3.0 introduces a new asset browser, geometry nodes, and improved support for VR controllers.

Main themes

  • Blender 3.0 release
  • UI improvements
  • industry adoption
  • open-source vs proprietary
  • pipeline integration
  • user preferences

What commenters say

  • Some users appreciate the improvements in Blender 3.0, but still prefer other software like 3DS Max due to its industry-standard status.
  • Blender's UI has improved significantly since version 2.8, but some users still find it lacking compared to other professional software.
  • The industry's adoption of Blender is growing, but it still lags behind other software in terms of pipeline integration and high-end plugins.
  • Blender's open-source nature and constant development make it a viable alternative to proprietary software, with some users finding it more intuitive and user-friendly.
  • The funding from major tech companies is seen as a positive development, but it does not automatically make Blender an industry standard.
  • Some users believe that Blender's lack of adoption in the industry is due to its lack of entrenchment and integration with other industry-standard tools.
  • Others argue that Blender is gaining ground, particularly in the gaming and media segments, and that its use is becoming more widespread among freelance artists and small studios.